N-way tile based worlds

November 6, 2009

This is an excellent tutorial and introduction to AS3 Flex Tile-based world design and fundamental concepts.

The Author Jeff Fulton summarizes :

In this tutorial we will discuss the theory and practice behind 360 degree n-way blit fine scrolling in AS3. What does that mean? N-way scrolling is a means by which you can scroll the screen in any direction based on the angle the main character of the game is facing. In this example we will talk about simulating an overhead 2-d car driving game, but this technique can be used for any game where the player can rotate to an angle before walking / moving.

Thanks Jeff, this article is great.


One Response to “N-way tile based worlds”

  1. 8bitjeff Says:

    Thanks for posting about it, Ryan!


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

%d bloggers like this: